Battle, gather, craft, and build with thousands of other players. Everything ticks in the background. Close the tab and come back to bigger numbers.
Fights that scale with you.
Line up monsters and your character fights them off in the background. Bigger enemies pay more, and hit harder.
Mine, chop, fish, forage, cut.
Each skill levels on its own and has its own leaderboard. What you gather feeds crafting, jewels, and the market.
Build the character you want.
Weapons, armor, and accessories roll random stats and jewel sockets. Upgrade them, re-roll them, socket them. Your gear is how you grow.
Tune your gear.
Craft jewels from raw materials and slot them into your gear. Dozens of types cover drop rate, crit, and stats, so you can match them to how you play.
A market run by players.
Post resources, gear, and jewels for sale, or place buy orders at your price. The cheapest seller fills first, day or night.
Play with others.
Join or start a guild. Share a clan bank, pay into shared buffs, and team up on the game's biggest fights. Set your own roles, ranks, and permissions.
Claim the map.
Clans place a Guild Base on the world map and build mines, farms, and workshops that earn resources while you are away. The more territory you hold, the more you earn.
Everyone fights. The biggest hitters win.
Every 8 hours a world boss appears. The game tracks your damage, and your reward grows with it. The top hitters win loot no one else can get.
Prove it.
Ranked ladders for battling, every gathering skill, the crafting skills, and an Honor board for supporters. Climb them, or watch from below.
Go deep, or lose the run.
Spend a dungeon key and auto-battle through 100 stages that get harder as you go. Rare resources drop in amounts you cannot farm anywhere else. Fall, and the run ends.
A companion with a perk.
Summon pets with Zeryium and collect 30 species across four rarities, each with six color variants. Equip one to carry its buff into battle, and every kill or gather gets an extra shot at a themed drop. Pity timers grant a Rare, Epic, or Legendary in time.
More for logging in.
Server-wide bonus windows raise everyone's EXP and gold. Log in during one and every hit counts for more.
Early players, early rewards.
We are still building the game. Your feedback shapes what comes next, and alpha supporters keep a mark for it.
Brew your buffs.
A crafting skill that levels as you brew, like fishing or woodcutting. Each potion costs time and stamina, and new recipes open up as your alchemy level climbs. Drink what you brew for more EXP, more gold, or better yields, whichever fits the next fight.
Always something to chase.
Quests appear on their own, matched to what you are hunting now. Finish one and the next asks for a few more kills and pays a bit better. Your log keeps the tally, so rewards climb the longer you play.
Fight as a clan.
A boss your whole clan takes on together. Everyone who joins deals damage to the same target, and the top three hitters earn bonus drops when it falls. A real reason to show up with your crew.
Build one room at a time.
Raise a personal estate that never resets. Each build takes real time and grants a permanent reward, mostly combat stats, with the odd jump to EXP, gold, or stat drops. There is always a next room to build.
Trade surplus for lasting power.
Offer any resource at the Altar for a permanent, account-wide yield bonus. Each rank costs more than the last, so even a late-game pile of materials has somewhere to go.